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Discover the possibilities of the new drawing APIs added in Flash Player 10. Learn how to make use of the new vector type to streamline path data, utilize new triangle APIs for creating 3D graphics, and how you can store drawing commands and data inside reusable data objects.



Cheers,

ted :)

1 Responses to “ FlashCamp SF 2008 - Enhanced Drawing API in Flash Player 10 with Trevor McCauley ”

  1. # Anonymous Anonymous

    I was looking at Trevor's demo of a spinning globe -- written with about 150 lines of code -- and thinking, You could do the same thing in Shockwave 3D with maybe four lines of code, and performance would be much, much faster.

    When will the Flash team bite the bullet and create a real, hardware accelerated 3D engine?  

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