I put together a detailed list of initially supported events. These map to the events available in Flash Player 9+.
surface events:
instance.events.down
instance.events.up
instance.events.over
instance.events.out
instance.events.move
instance.events.wheel
instance.events.drag
instance.events.drop
instance.events.drag_over
instance.events.drag_out
instance.events.click
instance.events.double
instance.events.key
instance.events.key_down
instance.events.key_up
instance.events.focus_in
instance.events.focus_out
system events:
bx.events.activate
bx.events.add
bx.events.stage_add
bx.events.deactivate
bx.events.frame
bx.events.remove
bx.events.stage_remove
bx.events.render
bx.events.tab_children_change
bx.events.tab_enabled_change
bx.events.tab_index_change
bx.events.focus_in
bx.events.focus_out
bx.events.key_focus_change
bx.events.mouse_focus_change
bx.events.key
bx.events.key_down
bx.events.key_up
bx.events.click
bx.events.double
bx.events.down
bx.events.move
bx.events.out
bx.events.over
bx.events.up
bx.events.wheel
bx.events.drag
bx.events.drop
bx.events.drag_over
bx.events.drag_out
bx.events.out
bx.events.over
I will be adding several other higher level events to capture more detailed interactions. Examples of the higher level events would be "drag", "drop", "drag_over", "drag_out". With better higher level events, much more complex interactions are possible.
Also due to the naming conflict with BRIX-CMS, I have opted for a codename of "BX". All good.
Cheers,
Ted :)
DIGG IT!
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